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February 22, 2006

Sid Meier's Pirates!

Author.::.Mazoo

smpirates_9b.jpgThe year 1660. Spain has already lost part of its territories in Caribbean region. England, France and Holland easily apply all possible means for fortifying their position in the region, there is still plenty of Ink gold, and sugar reed plantations guarantee incredible profits. Royal patents for piracy are willingly given, and island governors make their fortunes reselling captured valuables and providing pirates with shelter, ships, armor and women. French Tortugas and later English Port-Royal in Jamaica became real corsair capitals, where filibusterers of all nations returned to waste earned money. Churches, whorehouses, casinos, pubs, jewelry shops and boutiques were never empty. 1660 - 1685 were the golden years of piracy in the Caribbean Sea; it was the time we read about in Sabatini’s and Stevenson’s books; the time of the most popular, daring and the richest pirate attacks.
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It has been already mentioned that we speak about 1660 and at this point we start our corsair career, playing “Sid Meier's Pirates”. A small boat and a small crew are at the disposal of a young 18-year old captain (player), who will have to overcome 20 years of sea-outrages, find treasures and flirt with sexy daughters of governors. As Phil and I played this game together, we decided to share managing duties - I danced with the daughters and Phil did the rest: directed our ship through the bright-blue Caribbean Sea, fought in sea-battles and hand-to-hand combats.


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“Live the life” is the motto written at the beginning of the game, and it’s interesting that together with our hero we really spend many years navigating, searching for treasures and making career. It’s quite easy to play and it’s impossible to stop doing it.
Only now, when we’re 43, we’ve finally married governor’s Curacao daughter, defeated and robbed nine dreadful Caribbean Sea pirates (their prototypes are taken from real history - Morgan, captain Kidd, L'Olonnais and the others), saved our family from the slavery, our pockets are full of gold and we’ve got enough landed property presented to us - at the moment we are thinking of retiring. What if we begin defending any royal flag?

The only pretension is that time flies too quickly. Hardly do we dismiss the team and share the gold, when we have to spend 8 months on the dry land. But generally the game is cool, and it’s great to navigate through the places we’ve read so much about and recognize familiar cities and islands - Maracaibo, Barbados, Tortuga and choose our own way ourselves.


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Posted by Xena at February 22, 2006 3:55 PM

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Treasure Planet Feb 01, 2006

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